Live sports are undergoing a seismic shift, transitioning from traditional broadcast and cable to a fragmented digital streaming landscape. This transformation promises new revenue opportunities for leagues and media companies. However, it also disrupts everything from game delivery to how fans find and experience their favorite sports events. As rights deals spread across platforms and viewer expectations rise, the sports media landscape faces pressure to innovate and keep pace with a rapidly changing playbook.
Who Is watching and how
According to new research from Parks Associates, 43% of U.S. internet households consider themselves Sports Viewers. Of these, 40% watch sports exclusively through streaming platforms, including subscription video-on-demand (SVOD) services, direct-to-consumer (D2C) league apps, and virtual multichannel video programming distributors (vMVPDs) such as YouTube TV. Another 30% combine streaming with traditional TV or antenna-based access.
Sports Viewers spend more on streaming than non-sports fans. Those subscribing to D2C sports apps spend an average of $111 per month across services. The average for Sports Viewers overall is $88, compared to $64 for those who avoid sports content entirely.
Challenges with fragmentation and discovery
Sports programming airs across platforms as leagues strike deals with multiple platforms. Viewers often need multiple subscriptions to watch games across different conferences, leagues, or even within a single sport’s season. Thirty percent of Sports Viewers report being unable to access games because they do not subscribe to the required service.
This frustration compounds as content discovery remains inconsistent. It’s often unclear where a game is airing, on a streaming app, a linear channel, or both. Digital antennas are making a comeback and they offer free access to select games. Approximately 20% of sports viewers use digital antennas today.
Current sports rights landscape, who owns what?
Compounding the complexity is the fact that live rights are spread across multiple platforms and formats:
- NFL: Broadcasts are distributed across CBS, FOX (including Tubi for highlights), NBC, Peacock (for Sunday Night Football and select exclusive games), and ESPN. Amazon Prime Video holds exclusive rights to Thursday Night Football. YouTube TV now carries the NFL Sunday Ticket package.
- NBA: Beginning with the 2025 season, the NBA has a new 11-year deal with Disney (ABC and ESPN), Comcast, and NBCUniversal (NBC and Peacock), as well as Amazon Prime Video.
- NHL: ESPN and ABC, along with TNT (a Warner Bros. Discovery property), currently hold NHL rights, which include both streaming and traditional broadcast components.
- College Football: Major networks, including ESPN, FOX, CBS, and NBC, share rights across various conferences. Peacock streams select Big Ten and Notre Dame games.
- March Madness (NCAA Men’s Basketball Tournament): CBS and Warner Bros. Discovery’s Turner networks (TNT, TBS, and truTV) share rights with streaming through March Madness Live and affiliated apps.
Technical hurdles: latency, buffering, and scale
Delivering live sports via the internet introduces technical problems. Streaming services must deal with latency (lag behind real-time action), buffering (playback interruptions), and scalability (serving millions of concurrent users without crashing).
During Super Bowl LIX in 2025, Tubi had the lowest delay among streamers at 26 seconds, while Fubo lagged by 78 seconds. These variances reflect the trade-offs each platform makes between video quality, compression, and speed.
Advanced video codecs such as H.265 (HEVC) and the newer H.266 (VVC) are gaining adoption to reduce file sizes and improve video delivery. However, many devices still lack full compatibility with these codes, and widespread adoption remains limited.
Interactivity and viewer behavior
Interactive features, such as multi-game viewing, real-time statistics, and in-app betting, are emerging as key differentiators. Fifty-two percent of Sports Viewers use at least one interactive feature. Among viewers under 35, that number jumps to 80%.
Still, the use of interactivity is uneven. Only 19% of viewers place sports bets during a game, though interest rises among fans of MMA, boxing, and rugby. The majority of viewers, particularly older ones, remain focused on watching the live game itself.
Streaming is not a simple replacement for traditional sports television. It brings new opportunities for monetization and fan engagement. However, it also new layers of fragmentation, access challenges, and technical hurdles. While streaming continues to grow, the industry faces pressure to enhance delivery, simplify access, and cater to a broader and more diverse fan base.